“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” ~C.S. Lewis
Blackout. Written and Illustrated by John Rocco. Disney/Hyperion Books c. 2011, 40pp.
Synopsis: A young boy tries desperately to get his family to play a board game with him, but they are all too busy. Mom is working on the computer, dad is cooking, and sister is on the phone. The boy resorts to playing video games in his room, until suddenly, the lights go out. The family uses candles and flashlights, but eventually get too hot inside. They venture up to the roof where they find a beautiful starry night and see their neighbors. Then everyone goes out in the street and the whole neighborhood is singing, dancing, and playing. When the lights come back on, the family decides to play a board game instead of going to back to their pre-blackout activities.
Reading Level: Not Available
Rationale for Use in the Classroom: This book could be used in conjunction with research on the New York City blackout of 2003 which John Rocco used as inspiration for this book.
CCSS Connection: This book would help students grasp CCSS RL2.3 Describe how characters in a story respond to major events and challenges. Additionally, the illustrations in this book are large and vivid making this a great book to go along with CCSS RL2.7 Use information gained from the illustrations and words in a print or digital text to demonstrate understanding of its characters, setting, or plot.